September 2014
As stated on my home page, I have worked for "GlowGamesStudios"
as a "Volunteer 3D Prop Artist", I have been given the opportunity to model such objects like "Health Regenerators" to "Landmines", through this experience, my advisor states that the reason for creating these objects is purely for a creation of an "Indie Game" called "Dungeons and Robots" which will be compatible with PC, Mac and Wii-U. We have news that EA, also known as "Electronic Arts" indeed like the progress and quality of our upcoming game but also we have reached third place of the 2014 indie games. (Sunday 28th September 2014).
This model is quite unique on it's own, the advisor whom I am working for currently (September and October 2014 ) gave me a front and back view of this model so the side view was not given. The maps which were created were an; Texture Map (Diffuse 1024x1024). Ambient Occlusion Map. Specular Map. Normal Map.
This map originally was a diffuse map, but because I added an AO map on to it, the map gave it more depth than I imagined.
A simple Specular map, since rocks tend to have a dull shine to the model, the only forms of light would've been the flames, the strange symbols and the cylindrical shafts.
This model is quite unique on it's own, the advisor whom I am working for currently (September and October 2014 ) gave me a front and back view of this model so the side view was not given. The maps which were created were an; Texture Map (Diffuse 1024x1024). Ambient Occlusion Map. Specular Map. Normal Map.