ZBrush Character Sculpts.
Showcasing my take of Raziel from the playstation one and two game "Soul Reaver - The Legacy of Kain".
I had decided to sculpt a different kind of character, presenting Marvels Comic Character - Nightcrawler.
I would like to display the render of the recreation of the model which was originally made inside Autodesk Maya but recreated inside ZBrush.
This model is the first ever sculpt which I have taken in to consideration to try and create. The model was made through using a ZSphere and then changed to fit my desired look. I of course watched a tutorial from Digital Tutors to help me understand a basic understanding of using ZSpheres.
Following a tutorial from Digital Tutors to understand the basics of approaching ZBrush, I have completed my second piece of a female assassin. The model in it's highest poly count is nine million polygons.
This model was both fun and interesting to make. Through the use of having a Dynamesh sphere, the bust was then built quite quickly.
I am very proud of this sculpt, I have really enjoyed making it, the use of Fibremesh was very interesting.
Just to clarify before comments may come in, I may redo this sculpt at some point, but to point out the obvious. The images which I used had Norman Reedus in two separate timelines, one photo had his cheeks being rather meaty and the next had them sucking in. I did not use Perspective which I will be doing next time. It is all down to practice. Overall, this is the mesh. I was informed that the details, placements of the nose, eyes, cheekbones etc are good but the HEADSHAPE is off.
A lot of the models that I had made within ZBrush were in Orthographic view. A friend provided me with a .obj file of a male human with good proportions but no physical muscle to be seen. This was a great chance for me to practice sculpting anatomy on the human body which I have learnt a great deal. Gathering input from friends and family members, here is my first anatomically correct piece within Perspective in ZBrush 4R6.