Character Models
On this page you will see various models which I have personally built in each slideshow, each having home-made textures.
Tech Woman
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This woman does not have a name on her concept sheet, so her name to me is "Tech Woman", she could quite possibly be my favourite model so far, her texture map is home made like all textures that I have created, I imported her in to ZBrush to acheive a better result because Mudbox was becoming very unreliable.
Apart of my university dissertation, I built Renegade, Renegade is all quads and is completed with an E4 project.
The texture map which I have made has clean quality.
Apart of my university dissertation, I built Renegade, Renegade is all quads and is completed with an E4 project.
Renegade - The Steampunk
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The character "Renegade" has clean toplogy, completed with all quads. has been unwrapped and textured.
The model has been completed with all quads, has clean topology, has been unwrapped and textured.
The UV's have been unwrapped and has enough space for good textures.
The village boy has been used as a banner for a Facebook page and he has been rigged.
The model has been completed with all quads, has clean topology, has been unwrapped and textured.
Village Boy.
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The "Village Boy" has clean topology, completed with all quads, has been unwrapped and textured.
The model has been completed with all quads. Each limb has it's own UV set.
The final image of the Bot Bunny. The following filters were used: - Gradient -Pen Tool
The model has been completed with all quads. Each limb has it's own UV set.
Bot Bunny.
Click to enlarge.
The "Bot Bunny" has clean topology, completed with all quads, has been unwrapped
and textured in to separate pieces.
One of my original characters, this character is one of my best as it tested few new variables in to achieving a new concept of style.
Through using Headus UVLayout, I have grown accustom to the interface and learnt new techniques in to achieving better results.
Creating a texture map which is one of my best, I came across an interesting approach for the hair texture, simply hair can be tedious to make especially within a cartoon-y style, so I used the "Toon Shader" which gives the hair a sense of depth when circulating around the character.
One of my original characters, this character is one of my best as it tested few new variables in to achieving a new concept of style.
ChorX CavÃlle.
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ChorX CavÃlle has to be one of my best characters that I have modeled
so far, the creation of the eyes was a challenge on it's own purely
because of the "Anime" style which he protrays, through research online, I found that
a texture map for the eyes which then is animatable is also used within the industry. So
I created the edgeloops to fit the eye structure of the character.
This model was rather interesting to make, purely because of her eyes, with a lot of characters with this sort of eye style, the eyelids are quite hard to perceive, in the end I found an easy way.
thanks to the colour concept of Mabel, her colours are blocky so the seams are un-noticeable. I had fun making the texture map for Mabel and believe that the model is at a high standard.
I believe that there was no need for a photoshop texture to be made, because of Mabel's default concept being a black dot, I could've done this with a simple Maya default texture.
This model was rather interesting to make, purely because of her eyes, with a lot of characters with this sort of eye style, the eyelids are quite hard to perceive, in the end I found an easy way.
Mabel Pine.
Click to enlarge.
Mabel Pine, one of Disney's characters, as stated in the slideshow information, she was interesting to make,
she is animatable friendly, her texture is clean and is finalised with all quads.